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The research system in Germany

This report provides insight into the magnetic phenomenon of Hysteresis. Hysteresis is defined as a retardation effect where the magnetisation of a magnetic material lags behind the magnetizing force. Here we will explore the hysteresis loop for a silver steel ferromagnet and use this to discover it’s magnetic properties. The method used will be to place a ferromagnet inside a solenoid with an alternating voltage which will continually reverse the magnetic field and magnetism direction. The relation between these two quantities will be used to produce a hysteresis loop from which magnetic properties can be deduced. The results obtained were: saturation magnetisation = (8.4±0.5)(105)Am-1; remnant magnetisation = (5.9±0.5)(105)Am-1; coercive field: (4.3±0.5)(104)Am-1; energy expended per cycle per unit volume of material: (1.55±0.05)(103)Jm-3s-1; energy product: (8.7±3.0)(104)Jm-3.

Gabriel Antelo's Curriculum Vitae. Created with the ModernCV template.

The Loewner Equation and the derivative of its solution

This paper will be looking at the development of random Fibonacci sequences throughout history and investigating the various mathematical methods used by many mathematicians to determine important qualities about the sequence, which all lead to the growth rate.

Los métodos de Montecarlo abarcan una colección de técnicas que permiten obtener soluciones de problemas matemáticos o físicos por medio de pruebas aleatorias repetidas.

Meet Shah's Resume

start of file `template.tex'. Copyright 2006-2013 Xavier Danaux (xdanaux@gmail.com). This work may be distributed and/or modified under the conditions of the LaTeX Project Public License version 1.3c, available at http://www.latex-project.org/lppl/.

CODECraft develop a new way to teach programming basic skills while you play a super popular game called Minecraft. Using different Minecraft modification (Forge, Mystcraft, Agrarianskies and Computercraft) to create what we call CODECraft. In CODECraft, the students will program a “turtle “that is a robot, to do some specific task faster than if they do it manually using a program language called LUA to create structures like houses, floors, walls in 3D using loops, variable, statements and functions. Our hope is that students will find this game amazing and engaging and they will demonstrate transferred programing skills from the game to real programing languages like Python or C++. This summer we create a really impressive level in CODECraft as proof of our concepts, and we look to test that level in middle school students from the NCSU summer camps.
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